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Review: Blacksite: Area 51

I'm sure most of you already know by now how I like to celebrate Halloween.  One of the things I like to do now that everyone tells me I'm too old and Halloween is only for babies, is to find one of those scary-type video games and save it just for the month of October.  So when I found Blacksite in GameStop and read what it was about, it certainly sounded like it'd be something along the lines of Resident Evil.  So naturally, I bought it as this year's Halloween game and started playing it around the first of October.

Originally I was very disappointed to see that it was one of those military-type games.  I've tried those kind of games before and always hated every single one.  Half-Life, Quake, Metroid Prime, Call of Duty, they all sucked so bad.  Well actually Metroid Prime was the best one of all, most likely because it came from the home of the greatest gaming company ever, the big N.

I think I'm too much of a pacifist, and I think that's my biggest problem with such games.  I wouldn't say 100%, I don't mind some violence once in a while, but these games push way past my limits.  I know everyone says to me that's very strange for a guy, because all guys are supposed to love doing as much killing as possible.  But I guess I'm not all guys, I'm me.  There have even been times when I would talk to someone through email or some other way where they can't see me or hear my voice and then when I meet them in person, they're all surprised because they were expecting a girl.

That's probably why I'm fine with something like Resident Evil, where you only have to kill something every once in a while and you spend the majority of your time walking around and reading documents.  It's actually about NOT killing as much as possible because you will only get so much ammo, so you're always trying to save as much ammo as possible for whenever you have to kill something, like bosses.  But even Resident Evil can go past my limit at times.

So when I saw that Blacksite was one of these kind of games, I was seriously thinking about taking it back.  But after thinking about it, I began wondering if maybe the game just starts out like one of those military games and I have to get up to the part where it gets scary and spooky.  After that thought crossed my mind, I went ahead and gave it a chance.

I played through the first part of the game, getting past my limit after the first war and hating every minute of it for the rest of the time, and I somehow made it to this area where everything was all dust and spiderwebs.

Now it was starting to look interesting, and even the other soldiers were talking about how this was creeping them out, but I knew I had officially arrived when we found some kind of crystal.  As soon as the soldiers touched it, all I saw was this huge alien head fly off the screen right at me, scaring the living hell out of me.  And sure enough the game did a complete 180 on my 360, pretty neat huh?  From that point on it did not play like one of those military games.

While it still had the look of something like Call of Duty, the gameplay was more like Resident Evil but you have too much ammo at times rather than not enough.  I think the soldier named Ambrose said it best, "I ain't sign up for this creepy-crawly shit."

While still not quite as good as the real thing, Blacksite certainly serves as an interesting preview of what a Resident Evil game would be like if it took place at a military base and the new virus turned people into aliens rather than zombies.  They even included the whole thing about a traitor turning on you, although Somers is still not Wesker.  And those parts where you're driving and shooting were certainly a nice addition.

All in all, while only an imitation Resident Evil at best, Blacksite turned out to be a pretty damn good "creepy-crawly" game.  Now if only it were "creepy-crawly" from the very start.

Otaku Universe gives Blacksite for Xbox 360 a(n):

B


"Oh, am I seeing this right?!  Holy hell go, go, go!!!!"

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